malou
A research into the workflow between metahumans, digital dynamic clothing and content creation.
Created with Cinema4D, Redshift Render Engine, Unreal Engine, Bridge, Metahuman Creator, Epic Games Library
03-2022
METAPUFF
CHARACTER DESIGN • BRANDING
The main difficulty right now working with metahumans and digital assets is the workflow between multiple platforms. The images seen here have been created in a full working day, optimizing exporting and rendering times and being able to have a efficient workflow without losing the possibilities of creative interventions. The base patterns of the clothing was part of a larger asset library, but altered for this model.
The main challenge currently lies in the workflow when working with metahumans and digital assets across multiple platforms. Despite this hurdle, the showcased images were produced within a single working day, carefully optimizing exporting and rendering times. This allowed for an efficient workflow without sacrificing the creative freedom to make necessary interventions.
The clothing utilized in the images was derived from a preexisting asset library, although it was modified specifically for this particular model. By leveraging existing resources and adapting them to suit the desired aesthetic, the production process was streamlined while still maintaining the ability to achieve unique and customized results.
Efforts continue to bridge the gap between platforms, striving for seamless integration and enhanced collaboration within the creative process. As these challenges are overcome, the potential for even greater efficiency and creative expression in working with metahumans and digital assets will be unlocked.