malou
ATOMIC SPACE AGE
05-2023
Interior and architecture inspired by the space age ara, rendered with Unreal Engine 5.2. An exploration into high definition texturing, rigging and lighting design. An architectural visualisation inhabited by a digital human.
Exploring Unreal Engine's capacities for high fidelity rendering inside their game engine.
CHARACTER DESIGN • RESEARCH
Aiming to push the boundaries of rendering technology by combining the realms of 3D animations, high-fidelity renders, space age interior design, and the integration of digital humans. By leveraging cutting-edge advancements in computer graphics, we intend to create a visually stunning and immersive experience that blurs the lines between reality and virtuality.
Our primary objective is to achieve a level of realism that transports viewers into an extraordinary world where space age interiors seamlessly merge with digitally generated humans. By meticulously crafting intricate details, textures, and lighting effects, we strive to create an uncanny fusion of futuristic environments and human-like characters.
Through innovative rendering techniques, we endeavor to capture the essence of both the physical and virtual worlds, delivering a visual spectacle that challenges conventional perceptions of what is possible in computer-generated imagery. This project represents an exciting exploration of the potential of rendering technology and its ability to bring imagined worlds to life with astonishing precision.
As we embark on this ambitious endeavor, we anticipate encountering numerous technical and artistic challenges. These include optimizing rendering pipelines, ensuring lifelike character animations, and creating believable interactions between digital humans and their virtual surroundings. However, we firmly believe that by pushing the limits of current capabilities, we can unlock new possibilities and pave the way for future advancements in the field of computer graphics.