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malou

Malou’s approach is both strategic and intuitive, helping clients tap into their creativity, implement the projects purpose, and build stronger concepts into tangible visually striking outcomes that serve their purpose. Together we will translate your idea into both the digital and real world — and beyond.

Aimed to create beautiful content that speaks meaningfully and embraces the digital world.

DIGITAL GLOSS — MEYY

04-2023

Created together with singer MEYY, a hyper pop performer based in Londen.

A digital twin was created of MEYY (Charlotte) and has been placed in a world of exploration, embodied by her upcoming new album.

CHARACTER DESIGN • BRANDING

ATOMIC SPACE AGE

05-2023

Interior and architecture inspired by the space age ara, rendered with Unreal Engine 5.2. An exploration into high definition texturing, rigging and lighting design. An architectural visualisation inhabited by a digital human.

CHARACTER DESIGN • RESEARCH

NIGHTFLIES

09-2023

Nightflies displays a captivating orchestra of digital nature and its residents, carefully curated into a worldof the uncanny and alien.


A world of split identities sculpted by it’s surroundings and habitat. Digital humans not merely exist but thrive in a ecosystem beyond the physical world.

CHARACTER DESIGN • RESEARCH

DEFLATABLES

06-2023

At the heart of this awe-inspiring journey lies the concept of soft bodies. Imagine the ability to breathe life into inanimate objects, endowing them with a pliability and organic movement that mirrors the very essence of reality.

BRANDING • RESEARCH • DEVELOPMENT

DIGITAL OWNERSHIP

01-2022

What does it mean to own a digital body?

 

This product is a visual translation the current rise in digital ownership. The content of the project presents a box, which contains a copy of a digital body. In addition to this, it also holds a manual that describes the terms and conditions for the usage of the digital body.

CHARACTER DESIGN • BRANDING

CARA ♥️ KARL

11-2022

3D Asset creation for the CARA ♥️ KARL campaign produced by POST NEON. 3D Assets created: Lighting design, stage design, environment design. Marvelous 3D clothing/garment fitting, animation retargeting.

BRANDING • ASSET DESIGN

PROMPT: PUFFER

05-2023

As the digital art evolves, techniques and technology need to blend with the speed of progression. Using tools to blend 3D with AI, creating new work from old, and old work becomes new. 

These images are created from the artwork that i have shared and will share, combining real life archives with non existent imagery into a digital world. We as creatives will not become obsolete, but only more enhanced with embracing new technologies.

CHARACTER DESIGN • RESEARCH

THE DIGITAL INFLUENCER

02-2023

Creation of a Digital Influencer. Responsible of full 3D development and 3D content creation, including animations, mocap, clothing creation, lighting and environment design.

Dex was created together with Sum Vivas, a start up  that wanted to create a pipeline for digital influencers. Together with Sum Vivas and Disco Classical and an external freelancer we managed to create a short and efficient pipeline to create high fidelity images.

DEVELOPMENT • DESIGN • RESEARCH • BRANDING

EFI 2.0

10-2022

Showreel for the next version of the Digital Human and Virtual Companion EFI. 

To be seen live at the Dutch Design Week 2022 during the Design Academy Graduation Show. 

DESIGN • RESEARCH • DEVELOPMENT

SIGNAL IN THE NOISE

03-2023

Identity design and 3D visualisers for the quantum computing startup Fermioniq. 

BRANDING • DESIGN • RESEARCH

THE METAHUMAN

OTHER-WORLDLY

03-2023

Otherworldy digital portraits inspired by photographer Serge Lutens and the Voyager Album.

RESEARCH  • DESIGN

DIGITAL INFLUENCER @SUSHI SAMBA

03-2023

Short introduction video of Dex inside a replica of London’s Sushi Samba.

DEVELOPMENT • DESIGN • RESEARCH

DAE RESEARCH FESTIVAL

03-2022

During the research festival I gave a talk together with Vincent Snijder, talking and demonstrating metahumans in real time animation. Together with XSens we displayed a journey through Vincent’s curated and designed landscape, and ending up with real time metahumans habiting the environment. 

RESEARCH • DEVELOPMENT

SHIFFON

03-2022

Exploration into material behaviour and texture design inside Unreal Engines Ray Tracer.

CHARACTER DESIGN • RESEARCH

EFI 1.0

01-2022

Efi is created as a standalone digital character, developed to act as a digital body on multiple platforms. 

CHARACTER DESIGN • RESEARCH • BRANDING

METAPUFF

03-2022

A research into the workflow between metahumans, digital dynamic clothing and content creation. 

CHARACTER DESIGN • RESEARCH

Malou’s approach is both strategic and intuitive, helping clients tap into their creativity, implement the projects purpose, and build stronger concepts into tangible visually striking outcomes that serve their purpose. Together we will translate your idea into both the digital and real world — and beyond.

Combining the digital world with your ideas, creating beautiful work with meaning.

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